Pokémon Black and White In-Game Tier List

Introduction

Welcome to the Pokémon Black and White in-game grade listing! The goal of the list is to rank every Pokémon from Unova in one of those six tiers, from S to E, each vaguely determining its viability. The significant variable below which each is rated is efficiency; a Pokémon that is effective supplies quicker and simpler solutions to significant battles, which include Gym Leaders, Elite Four members, and N and Ghetsis in the Pokémon League, compared to ones who are inefficient. Pokémon in higher ranks, like S and A, are thought to be very efficient, while people in lower tiers, like E and D, are considered not very efficient.

Which are the tiers?

You will find 6 tiers in this listing:

Pokémon are ranked under the following five variables:

  • Availability: This is how early a Pokémon becomes available in the game and just how hard it is to find (read: experience speed ). Does this require substantial backtracking, require HM motions, or merely have a very low encounter rate? This includes backtracking to reestablish the Plume Fossil or even Cover Fossil in Nacrene City after acquiring one at the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf. When a Pokémon has greater scanning, it’s frequently considered a higher position.
  • Stats: Even a Pokémon’s stat distribution is a must for its success. Does the Pokémon have a stat supply that matches its movepool as well as typing? If a Pokémon includes a stat supply that favors both its typing and movepool, it will often be higher on the tier list. Generally speaking, that a Pokémon with low rate will often be ranked lower. What goes does the Pokémon obviously get and could possibly acquire? Unlike with past matches, TMs are of unlimited usage and therefore have no opportunity cost. With that being said, if a Pokémon wants a TM found at a detour off the main path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be hauled down a little.
  • Major Battles: Important battles consist of Gym Leaders, both the Elite 4, and the final conflicts with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that leads to a lot of important conflicts will frequently be seen higher than the ones which do not.

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What applications is that the participant allowed to use?

The participant is allowed to use any valid means inside the cartridge for completing the game efficiently. The participant is only permitted to exchange to evolve Pokémon and not to receive outside help otherwise. The participant is allowed to use things such as X products, Potions, TMs, and Berries. Remember that items have opportunity costs related to them and can negatively give rise to a Pokémon’s position if it requires plenty of items, including two or more.

Under what terms were Pokémon examined?

Every Pokémon was tested and ranked under these additional conditions:

  • Each Pokémon was usually on par with the significant Trainers’ levels, in most outleveling their genius by two amounts. Reasonable levels at the Elite Four normally vary between 48-50.
  • Most evaluations were done with five-member teams, though it’s notably more best to conduct four or less, since they will gain more experience and easily outlevel opponents.
  • Lucky Egg was completely permitted and essential for bigger teams to achieve ideal levels.
  • Round the Unova area, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of these requiring backtracking and HMs to be obtained. They are utilised to reach the aforementioned levels for your Elite Four when using larger teams.
  • Tampering using the clock to acquire items or Pokémon that can only be bought in certain seasons was completely allowed and didn’t negatively impact any Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (such as the Stone Edge TM) was not considered for its Pokémon’s viability.

S-Tier

Intended for Pokémon that possess the greatest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO an overwhelming bulk of foes, limit the number of strikes used against them, and also operate with minimal dependence on items to defeat opponents at equal levels. All these Pokémon typically appear before the late-game, and any flaws they are absolutely made up by their advantages.

Darumaka

  • Availability: Early-game (40% chance to appear at Route 4).
  • Typing: Save for Drayden/Iris, Fire hits all Gym Leaders and Elite Four members for neutral damage and can be hit super efficiently only by Clay.
  • Forged: Darumaka is decently fast, and its high Strike buffed up by Hustle allows it to strike every foe difficult; its own shaky bulk is repaired by Eviolite. Because of Darmanitan, it hits even harder, is way faster, and has enough bulk to take neutral hits well and also avoid OHKOs from super powerful moves.
  • Movepool: It borrows Fire Punch at par 22, Belly Drum (which it could safely put up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm comes upon evolution, also Superpower is heard at level 47. TM-wise, it could be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon.
  • Important Battles: As a Darumaka, it just ever fights against Clay. Burgh and Elesa lose to Darumaka, even though it needs Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it may use Belly Drum plans again to sweep all but Marshal. It’s beneficial against N and Ghetsis, the latter being sailed if you utilize Substitute and X Rate at conjuction with Belly Drum.
  • Additional Remarks: Although Hustle may be annoying, most of the misses are not fatal; it doesn’t stop Darumaka from being among the greatest choices for an efficient streak of the games.
  • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception.
  • Stats: As a Drilbur, it’s a excellent Attack stat and good Speed, although its majority is not as impressive. As an Excadrill, it profits an important boost in Strike and HP, letting it endure most impartial and some super effective moves. Excadrill’s foundation 88 Speed lets it outpace most foes later on.
  • Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it will be relying upon Fury Swipes. It learns Rock Slide at par 29 and Earthquake at par 33. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at par 42. It may be taught X-Scissor and Substitute via TMs. Excadrill can sweep the entire Elite Four without Marshal simply by utilizing Swords Dance once. It is also effective at donating majorly from West and Ghetsis (particularly if you’re playing from Black, as it can utilize N’s Zekrom as setup lure ).
  • Added Remarks: Drilbur ought to be evolved at par 33 to learn Earthquake a little sooner, which can be fostered with Soft Sand out of Desert Resort. Drilbur is possibly among the best Pokémon in BW and so is highly suggested to catch, even when approach is annoying.

Scraggy

  • Entry: Early-game (20 percent chance to appear in Route 4).
  • Typing: Although it struggles with Skyla, Scraggy’s typing lets it beat Brycen and each one of the Elite Four members barring Marshal.
  • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its Speed will eventually cause it issues as a Scrafty, however, you ought to have Speed EVs into outspeed some slower threats.
  • Movepool: its only STAB move is Faint Attack till it learns Brick Break at par 20. It can be educated Payback at level 23 to take advantage of its reduced speed. High Jump Kick at level 31 and Crunch at level 38 are the strongest STAB moves. TM-wise, it can be taught Work Up and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Even Though It requires Eviolite for all of them as a Scraggy. In addition, it works nicely against every Elite Four member bar Marshal and can be useful against N and Ghetsis.
  • Additional Remarks: The combination of a powerful movepool and good typing that threatens a good deal of major opponents makes Scraggy a very excellent selection for a series of the matches. Always use one with Moxie over Reduce SkinCare.

    Reserved for Pokémon whose efficacy concerning finishing the game is thought of as very high. Pokémon in this tier are able to OHKO or even 2HKO a lot of foes and are not so reliant on items to succeed, but they possibly have some visible flaws that hurt their efficacy or possess their viability counterbalanced with a late introduction.

    Archen

    • Entry: Mid-game (Receive Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at par 25).
    • Typing: Rock / Flying gives it five flaws, though just Rock is common. Archen’s only real losing matchup is from Elesa; it’s great elsewhere.
    • Stats: Archen has fantastic Attack combined with great Speed and Special Attack, but it’s lacking defenses. For instance Archeops, all these stats escalated into 140/112 crimes with great 110 Speed. Both Pokémon needs to be careful however, since their Defeatist ability halves their crimes in 50% or less HP.
    • Movepool: It starts with Ancient Power (you can teach Rock Tomb via TM) and finds Acrobatics (its own very best move) three amounts later at 28 to replace Pluck.
    • Important Battles: The line’s absolute power means it works well in most significant conflicts save Elesa, though it must stay healthy to avoid Defeatist. Against end-game risks, if it doesn’t OHKO a foe, that foe will often come near knocking it to Defeatist scope (a good deal are 2HKOed by Acrobatics).
    • Additional Remarks: Archen is one of the most powerful Pokémon to use, but Defeatist holds it back.

    Axew

    • Availability: Late-game (20 percent chance of encounter in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is just resisted by the rare metal registering. Ice- and also Dragon-types that are strong against the lineup are infrequent (out of Brycen and Drayden/Iris). Dragon is great defensively, as it resists GrassFire, Water, Fire, and Electric.
    • Stats: It owns really substantial Attack (particularly as Haxorus), great Speed, and okay defensive stats. However, as an Axew, it is a small bit frail.
    • Movepool: Axew may possess Dragon Claw upon being caught. It can also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
    • Major Battles: You need to have Fraxure for Brycen. It is capable of crossing all significant battles which are abandoned (including Brycen because of AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 combined with N and Ghetsis because of its rotating coverage.
    • Additional Comments: Regardless of arriving late, Axew is a good Pokémon to work with, as it could sweep each significant fight left, together with Mold Breaker being the favored ability. Its Slow experience expansion rate is mended with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% chance of encounter in outer part of Pinwheel Forest).
    • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, however it is a bit slow. Timburr’s Special Defense is really low also. At level 20, it will learn Wake-Up Slap. After expanding, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. It also learns Brick Break and Payback by TM.
    • Major Battles: It does nicely against Lenora and may do well against Burgh if it is evolved at that point. It does well against Marshal and Grimsley, but fights against the rest.
    • Further Remarks: Conkeldurr stays useful before the Pokémon League, in which it falls off because of unfavorable matchups. But, Conkeldurr still strikes about 1/3 of end-game with its STAB strikes. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, because they have virtually the identical ability, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share exactly the same degree upward learnset.

    Lillipup

    • Entry: Early-game (Course 1 from degrees 2-4 in a 50% encounter rate).
    • Typing: The line’s members are Normal-types and impartial against what rescue Shauntal, whose Ghost-types are immune, and Marshal, that hits the lineup super efficiently.
    • Stats: The Lillipup lineup has solid stats except for Special Attack, together with Stoutland having 100 Attack, 80 Rate and 85/90/90 bulk. Return through TM at Nimbasa City is your line’s best STAB attack once they possess high friendship, and the Work Up TM can be useful to boost offensive stats.
    • Major Battles: The Lillipup line includes a good showing in most significant battles, as few opponents resist Normal, and Ghost- as well as the rare Steel-types are managed by Crunch and Dig. Work Up can assist the line sweep a few conflicts from Elesa onward.
    • Added Comments: Lillipup is always a great Pokémon for Gym Leaders but is overly reliant on Function Up boosts to do its job in the Pokémon League. Get the crucial Spirit ability as Lillipup, as it turns into Intimidate as a Herdier forward, allowing the line take physical hits better.
    • Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with moderate Speed and good majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at level 17 to Surf in the future. The line also has Grass Knot, Dig, and reunite since mid-game TMs, also Megahorn may be relearned as Samurott.
    • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is managed with Megahorn, along with the lineup can beat Ghetsis’s Seismitoad along with N’s Carracosta together with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it is expensive.
    • Added Remarks: Oshawott is your most effective starter to pick, as its own Water typing and strong moves make it more consistent in major fights compared to other starters.
    • Typing: Water typing is fantastic for many Gyms aside from Drayden/Iris, being successful against Clay and neutral elsewhere.
    • Stats: Even the actors possess all round excellent stats, most especially 98 offenses and 101 Speed.
    • Movepool: Water Gun becomes the fantastic Scald at level 22. Scald later upgrades to populate, and Blizzard is bought at Icirrus City.
    • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile with STAB strikes. TM coverage manages nearly everything else.
    • Added Comments: Panpour’s Water typing and broad coverage allow it to beat most Gym Leaders, however, it is still reliant on Work Up promotes for the Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.

    Petilil

    • Availability: Early-game (35% chance to show up at Inner Pinwheel Forest at White, obtainable only by commerce in Nacrene City at Black).
    • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and also common Bug- and Poison-types generally pose a danger to it.
    • Stats: Petilil includes large Special Attack and good bulk. Lilligant has high speed and Special Twist, using its Distinctive Defense also raised by Quiver Dance.
    • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it’ll begin with. It learns Synthesis at level 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at level 26. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at par 46.
    • Major Battles: Like a Lilligant, it may sweep every significant fight by setting up Quiver Dance; however, sometimes, it ought to use Sleep Powder to obtain boosts safely. Additionally, it requires a good deal of fosters to carry down a lot of teams which have Grass-resistant Poémon.
    • Additional Comments: When it learns Giga Drain, evolve it until level 28. Sun Stone could be received from an Ace Trainer in a Nimbasa City building. Although Petilil can conquer all significant fights, it requires a great deal of Quiver Dance boosts to beat resistant foes, because it depends entirely on Grass-type STAB moves. Own Tempo is your preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Modest nature and the Chlorophyll ability, is currently at level 15, and has 20/20/20/31/20/20 IVs.

    Roggenrola (Trade)

    • Availability: Early-game (Wellspring Cave, 50% encounter rate).
    • Typing: Rock Reading allows the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being immune to the common Normal-types.
    • Stats: ” The Roggenrola line members are physical tanks, but they’re incredibly slow. Because of Gigalith, it’s a great 135 Strike stat coupled with high overall bulk. Should you maintain it unevolved for 2 amounts, it selects up Rock Slide at level 27, which carries it into Stone Edge at 48 once evolved. Rock Smash, Return, Bulldoze and Toxic could be educated through TMs.
    • Major Battles: The line is a wonderful choice for both Lenora, Burgh, also (if it is the sole Pokémon from the party so that it does not get phazed from Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and manages N fairly well, particularly with setting up Iron Defense on Zekrom at Black. It is useful for Ghetsis’s Eelektross and Bouffalant even though the latter getting Earthquake.
    • Additional Remarks: Gigalith remains useful until the Pokémon League, in which it drops off due to adverse matchups and restricted aims to hit with STAB moves. It can make good use of Hard Stone and Quick Claw.

    Sandile

    • Entry: Early-game (Course 4 from degrees 14-18 in a 40% encounter rate).
    • Typing: Ground / Dark gives the line advantages against Elesa, Shauntal, and Caitlin, however it’s average everywhere. Krookodile has good 95/80/70 majority, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which will be more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that are basic STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it broad policy. It’s encouraged to hold off on evolving Krokorok for eight levels to acquire Earthquake at par 48 as opposed to flat 54 as Krookodile.
    • Important Battles: The Sandile lineup includes a solid showing in most significant battles, even ones where it has a disadvantage, thanks to Moxie and good Speed. It can sweep Elesa together with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb against Shauntal and Caitlin, also hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still viable.
    • Additional Remarks: Krookodile is among the best late-game sweepers readily available, with its STAB moves with few answers. Moxie aids this and makes it amazingly powerful once it has Earthquake.

    Sawk

    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
    • Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal and Caitlin.
    • Stats: Sawk’s high Strike and speed, coupled with acceptable bulk, also make it an Fantastic sweeper
    • Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat through the game, using TM moves such as Return and Rock Slide providing useful coverage. Work Up and Bulk Up at par 33 allow Sawk improve its Attack.
    • Major Battles: Sawk wins conveniently against Lenora but needs Work Up or Bulk Up to sweep the Majority of the additional Gyms.
    • Further Comments: Sawk is very effective out of the box, however STAB motions are resisted fairly frequently, and its decent defensive stats don’t hold up as well towards the conclusion of the match. Sturdy is the preferred ability but not mandatory. Attempt to grab a Sawk at level 17 from shadowy bud to begin with Low Sweep.
    • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it loses to Shauntal and Caitlin.
    • Stats: Throh owns high Attack and HP along with great surveillance and Special Defense, but it is quite slow.
    • Movepool: It will have Seismic Toss upon being captured and, dependent on level, Vital Throw (otherwise heard at level 17). More damaging moves in the kind of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. TM-wise, it can be educated Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
    • Major Battles: Throh is very useful against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it could sweep Grimsley and Marshal faithfully, while Shauntal gets her team swept by Throh, minus Cofagrigus, if you heal it up a few times. Additionally it is helpful against N and Ghetsis, as it can take down some of their Poémon readily.
    • Additional Remarks: Throh is good for most major fights, but it’s overall determined by many Bulk Up promotes, which becomes problematic in the Pokémon League. In White, you can discover a level 17 Throh rather easily by going into dark grass with a level 17 Pokémon in the lead and using a Repel. Throh generally can install just 2-3 Bulk Ups at most, because its low rate means that it will frequently take a hit before doing something.

    B-Tier

    Reserved for Pokémon whose efficacy concerning completing the match is considered to be high. Pokémon in this tier are able to OHKO or 2HKO an unbiased variety of foes and might want a little bit of item dependence to sweep opponents’ teams. These Pokémon are very helpful, but have several defects holding them back or are struck fairly late.

    Dwebble

    • Entry: Early-game (Desert Resort, 10%, amounts 20-22).
    • Typing: Bug/Rock typing is peculiar, providing just weaknesses to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has advantages against Elesa, Skyla, Brycen, Grimsley, also, to an extent, N. It should not be utilized against Clay and Marshal.
    • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has great overall bulk and terrific Attack, but is sluggish at base 45 Speed.
    • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few levels. Dwebble gets the staple Rock Slide at only par 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at level 43 or via Heart Scale, which transforms into a marginally speedy sweeper.
    • Important Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga along with Volt Switch. The lineup defeats Clay’s Krokorok and easily sweeps the last few Gyms with Shell Smash. Shauntal and Caitlin are shaky as a result of particular moves, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
    • Additional Remarks: Dwebble is a Pokémon with various good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, while Shell Armor blocks crucial hits; both are fantastic.

    Ferroseed

    • Availability: Late-game (20% chance to show up at Chargestone Cave).
    • Typing: Steel-type provides Ferroseed a large quantity of resistances, that are noteworthy in the battles from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, sadly, but it will make it good against Water-type lines, especially the Seismitoad one. It does dread Fire-types, however.
    • Stats: The Ferroseed line owns great surveillance and Special Defense, decent Attack, and very low Speed, which makes it usually go last.
    • Movepool: It will know Metal Claw along with Gyro Ball upon being caught and, based on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Brain at level 46 for greater PP. Payback may be learned naturally or via TM.
    • Important Battles: Ferroseed may succeed from Skyla, however, it requires a good deal of Curse boosts to conquer her. Additionally, it does great against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will beat Grimsley’s group by placing up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it struggles against Marshal. It can also beat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
    • Additional Comments: Ferroseed’s great typing makes it easy against most major struggles, but its low Speed usually means that it will always have a hit before doing something. It is also reliant on Curse boosts to win matchups. Offering Ferroseed Rocky Helmet from Cold Storage is a good concept, because it and Iron Barbs will harm contact move users for 1/4 of their HP.

    Joltik

    • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
    • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing allows it to reach Grimsley super effectively and makes Ground-type moves neutral. However, foes’ Rock and Fire coverage will get into its way.
    • Stats: It’s good Special Strike and higher Speed (which makes Electro Ball useful), although its bulk isn’t impressive.
    • Movepool: This comes with Bug Bite and Electroweb upon becoming caught. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It should be taught Thunder through TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
    • In the Elite Four, it can contribute by simply taking out specific threats, but generally does not sweep.

    • Additional Remarks: Joltik’s usefulness is usually limited only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, since it’s needed to reach 91% accuracy on Thunder.
    • Availability: Mid-game (Course 6 at a 25% experience rate).
    • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the final two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley.
    • Stats: Excellent majority of 70/105/105 and Attack of 135 create Escavalier a powerful tank, though foundation 20 Speed means it’ll always move second.
    • Movepool: Tough early, but Escavalier shortly gets Iron Head at level 37, both the X-Scissor TM, along with Swords Dance at 52, together with Slash and reunite as policy.
    • Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry out of a crazy Tympole for Swagger). Escavalier manages the end-game well via Iron Defense and Swords Dance, although Shauntal and Ghetsis are all shaky.
    • Additional Comments: Escavalier is a remarkably dominant Pokémon that, though a hassle to begin, has an area in almost all remaining major battles. While the slow pace can render it open to standing and accepting hits constantly, the benefits it owns make it rewarding. Be sure you receive a flat 26 or lower Karrablast to get Fury Cutter. Reduce Skin is the favored ability as a Karrablast, since it becomes Battle Simulator following evolving which assists Escavalier avoid significant strikes.
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