The Legend of Zelda: Link’s Awakening DX

It can also be played with a Game Boy, using a few features disabled.

The match was made on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.

At certain times in the match, the photographer can have a photograph of Connect and the function. The photograph can subsequently be considered at any time in the photo album inside the shop, and the picture will sometimes fade in seven different colors when seen. You’ll find a total of twelve movies, and each may be printed from the Game Boy Printer. Even the Game Boy Printer work does not work with all the Nintendo eShop re-release of this game on the Nintendo 3DS, since the first hardware is not compatible with the console anyway.

Among the photographs is taken inside the photo shop by asking the photographer to take Link’s picture, and he will ask Link several questions if Link wants his photo taken. This photo actually comes with another photo. If Link agrees that he needs his photograph taken, he will present with a peace sign. If he answers each the questions with no, he will be stunned by the camera’s flash. There’s absolutely no way to find both photographs in one match file.

To actually begin getting photographs, Link will have to stop by the photo shop to get his picture can find more here links awakening rom from Our Articles Afterwards, the mouse provides him the picture album. Link is only going to be able to encounter another photograph events once he’s gotten this photograph and the photograph record, else the occasions could be ignored. The mouse won’t take a photo of Link if he’s Madame MeowMeow’s Chain Chomp, BowWow; along with even the Blue Rooster after him. If Marin is after himall photos except those that involve her are all inaccessible.

One of the other most noteworthy changes in Link’s Awakening DX is that the discretionary, concealed Color Dungeon. Unlike the other dungeons in the game, it is shorter than most. Connect can go into the dungeon as soon as he returns BowWow into Madam MeowMeow after clearing the next dungeon, Bottle Grotto.

Though the updated version overall can be used with previous Game Boy versions, the dungeon has many puzzles that are tremendously based on real colours, hence the Color Dungeon cannot be entered when playing Link’s Awakening DX on the old versions, thus requiring the usage of a Game Boy Color.


  • The game was given a colour palette.
  • The original had an all-green Super Game Boy color palette but no particular SGB border. DX includes a Super Game Boy border and a standard color palette.
  • Fade in/out consequences are less debilitating, like when using a bomb or a dungeon warp.


  • The Photographer and the photograph side pursuit were added.
  • An extra dungeon known as the Color Dungeon has been inserted. It had been added to take advantage of the Game Boy Color’s color screen, so it is inaccessible when performed to a Game Boy. The reward for completing the dungeon is a coloured tunic that fosters Link’s attack or defensive power.
  • Different chest contents were transformed in dungeons.
  • Many places have experienced their landscape changed between the matches.
  • The Genie boss currently throws fireballs more slowly.

Other Changes

  • Different glitches and bugs were fixed.
  • The title screen has been slightly altered, most evident being the accession of clouds around the egg.
  • Additional dialog has been added, for example upon receiving the L2 Sword.
  • In most localized DX models (although not the Western DX), today she loses her Necklace.

  • The German variations of this game have new dialogue for Cukeman, which eliminates the sexual allusions which were originally said in the original game.
  • The Stone Slabs have been transformed into Owl Statues that resemble the match owl character along with the Stone Slab Fragments were changed into Stone Beaks. More tips were also added.
  • The secret end was changed. Rather than Marin floating across the screen with wings, she’s now viewed as a seagull with her image on the screen.
  • Additional music was composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
  • Players can’t skip all a character’s dialogue by pressing B.

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